Manga Studio 5 keeps surprising me with its wealth of useful features. I've spent the last couple of days enjoying its ability to integrate 3d objects into frames. These can be output as is or merely serve as mannequins to help guide your hand drawings. See the image at left for an example of the drawing guide.
The software ships with four manga style textured schoolboy and girl characters and a male and female mannequin. The latter two can be morphed to approximate different body types.
The figures can be dropped into any scene and posed manually or with one of the 100 pre-made full body poses and 50 hand poses. All the essential camera presets are available with the click of a button, or you can move, rotate or scale your camera to your heart's content.
Character models come with a wide assortment of faces, hairstyles, clothing and accessories.
There are also 3d props and sets (in addition to 2d color and monochrome patterns and clip art). It's really an amazing assortment given the price of the software.
The program also imports a variety of 3d formats. I had no problem loading up some FBX files created in Maya, although the textures on these objects didn't display as nicely as the native character files.
It's a little tricky to get your 3d content positioned just right. Camera and object controls are pretty finicky, especially when you've got multiple characters sitting on the same layer.
But all in all, this is a great feature for the artistically challenged that can also benefit professionals who want to quickly layout a new composition.
I hope Smith Micro publishes information for Western third parties who might create more addon products. Manga Studio is developed by Japanese company Celsys and is known as Clip-Studio there. My Japanese is non-existent, but visiting their site, it appears that there are a lot of third party props and poses available.
I came across one set of third party poses from Michael Hartlef. His $4.99 set of Super Hero Poses Vol #1 includes 20 comic-inspired settings that I highly recommend. Installation is a bit tedious, but that's a limitation of the software, not of Michael's work.
I promise not to turn this blog into a Manga Studio 5 love fest, but do yourself a favor and check it out. Whether you run it on the Surface Pro, a traditional desktop or a Mac, you're bound to enjoy it.
UPDATE: Turns out you can import textured objects. At this point I've tested with OBJ format. Create a .zip file with the object, the material (MTL) and the texture in PNG format. Drag and drop the archive into your panel and voila! Unfortunately, I still haven't found a way to register the 3d material, adding it to the library permanently.
UPDATE 2: Turns out you can register an imported object to the 3d material library. You just have to know where to look (one of Manga Studio's more annoying tendencies). There's a sub-menu in the 3d palette (see image below). Click it and select "Register image as material." Select the folder where you want your object located, add a few meaningful tags and save.
Thanks to RuntimeDNA forum member garlam for pointing me to the illusive sub-menu. Garlam also has a thread explaining custom brush creation that is definitely worth a read.
UPDATE 3: Thanks to the help of RuntimeDNA Manga Studio forum user senyac, I was finally able to get textures to appear with imported FBX files. The key is to zip up the fbx file and texture in the same directory. Usually when FBX files are exported with embedded textures, a separate texture folder is created. I was only able to get one texture to appear when I tried this with DAZ Studio and Victoria 6. But this may be all you need if an object is mapped for a real-time application. The character below was modeled in Maya and has only one texture map.